﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace FrogEngine
{
	public interface IParticleSystem : ILogical, IRenderable, IHasContent
	{
		void AddParticle(Vector3 position, Vector3 velocity);
		void SetShaderParameters(GraphicsDevice device, ICameraService cameraService, float systemTimer);
	}
}
